GANESH10203@GMAIL.COM

PayPal Pay in Stores

Introduction

PayPal is a well known brand for secure and easy payments online. To expand the business to in store payments in UK and Canada, the challenge was to create a seamless experience for users to pay for in store purchases without having to worry about cash, card or even a wallet. What we built is an experience where the user checks in to the store to make a payment. The video shows a usecase of an in store purchase using the checkin feature we built. It involves the following:

1. Open PayPal app, find the store and check-in.
2. Pay and order, even if you are not there yet.
3. Step up to get your order without getting your wallet out or standing in line.

Disclaimer

To comply with my non-disclosure agreement, I have omitted and obfuscated confidential information in this case study.

https://paypal.com/

My Responsibilities

User Experience team lead responsible for leading the UX team from user research to user testing in an agile team. Also, collaborated with product and project managers, app developers, and quality assurance team to create a seamless user experience.

PayPal

My Involvement

Research

Ideation

Experience strategy

Prototyping

User testing

sketch

Research and Synthesis

I won the global innovation contest conducted by PayPal for the idea about leveraging PayPal online infrastructure for “in store” payments. We needed a lot of research and refining of the idea to make it into a product.

The project started with comprehensive qualitative and quantitative user research and analysis.

We quantitatively compared and contrasted the time spent by a customer using different payment methods in in-store purchases( like credit card, cash, NFC etc). We made personas based on the research observations and results.

Once we had enough confidence in the idea through research results, we started the prototype and design process.

Working with Ave
Working with Ave

Prototyping - Paper sketches, Wireframes, Mockup App

We had numerous brainstorming sessions and hackathons to come up with an idea to use PayPal for in store purchases. We researched the existing approaches and ideas. First, we drafted personas and scenarios. Based on the scenario, we made story boards.

With iterative brainstorming, we finalized three ideas to prototype.

We started with a low fidelity prototype by paper sketching, and then wireframing and finally creating medium-fidelity prototypes. We ran user studies and usability test (Think aloud) on two final designs.

Working with Ave
Working with Ave

Design Process

Low fidelity prototypes played an important role in visualizing the idea. Once the idea of “checking in” was finalized through preliminary user testing, the focus shifted to designing an intuitive interface. Scenarios based on personas helped us better understand and visualize the user interactions. We storyboarded the ideas to communicate with the stakeholders.

The other part of the design process was to make the UI for merchants. When a user checks in to a store, the merchant screen displays the user picture with name. When a user walks up to the counter to collect the goods, the cashier verifies the user by looking at the picture on the screen and charges the customer. This interaction makes the transaction secure and easy.

sketch

Validation and Refinement

User testing was one of the important parts of this project. We tested the app every week with various participants in the lab. Once we developed the high fidelity prototype, we tested it in real usecase scenarios. One of the biggest improvements that resulted from user testing was adding a feedback mechanism for every action the user performed on the app; for example, when the cashier charged the customer, the app screen would update with what was purchased and display this information just above the checkin button.

Result and Reflection

The app was a huge success in UK with millions of downloads- an experience that changed the way customers pay for things. For the shop owner, it helped to build personal connections because the payment was made by looking at the name and picture and interacting with the customers. For the user, there was no hastle of taking out the wallet, swiping cards, counting change, etc.

From ideation to user testing, it was a constant reminder that users are different from me. Also, frequent user testing and refinement are key elements in the UX process.